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If you are suffering from epilepsy, this game is probably not for you. This is due to the huge amount of bright stars, which can flicker and rotate around you.
'A Hole In Space' is a slow-paced space simulation game. You take control of a small black hole, which roams through an universe created by parameters you choose.
The movement is slow and sluggish, because everything moves by forces. The time you need to accelerate is the same time you need to decelerate. Therefore, it is not advisable to try to fly with max speed.
The amount of time you need to absorb the whole universe depends on how many stars you want in your universe. Your universe can have from 100 up to 10 million stars, but only if your PC can handle it.
The goal is to absorb the whole universe.
You lost the game, if any black hole absorbs you. This will happen if you get to close to them with a lesser mass.
For this game I used Unity's Data Oriented Technology Stack (DOTS) and with it the Entity Component System (ECS), the C# Job System and the Burst compiler.
However I did not use Unity physics. Instead I created my own, based on classical Newton mechanics, center of mass model, vector mathematics and the superposition principle. The more advanced Schwarzschild Metric is not implemented.
For a stable collision detection and to avoid infinities, a maximum speed for all objects and a space boundary were implemented. So no star can be slingshotted into oblivion, which would otherwise lead to an unfinishable game.